
pwn: verb (informal) : especially in video gaming, to defeat somebody by showing mastery of the game
Whether working with small indie games or AAA studios, Pwn Yr Praxis aims to give clients the frameworks and tools to develop mastery over ethical development of research, games, media, and products. My unique expertise at the intersections of game studies, feminist thought, and technology justice will allow you to create characters that are more well-rounded, realistic, and progressive, alongside compelling narratives and engaging gameplay.
Services
Sensitivity Reading
Available for reading book, television scripts, film scripts, and game scripts from a critical and intersectional perspective. This enables writers to create work that is true to their creative vision while also being true to the experience of marginalized folks and iron out any issues early on in the process. In the case of game scripts, this service focuses more on narrative components than game mechanics. For a more comprehensive breakdown, consider a pre-mortem review.
Pre-Mortem Reviews
Analyzes and offers feedback on an overall game idea. This service is for clients at the start of their design process to try and prevent problems with messaging, design, mechanics, and narrative before they arise. Go into your development with confidence!
In-Depth Game Reviews
Will conduct an in-depth analysis of your game, considering the narrative, affective design, and mechanics to ensure that they effectively buttress each other for the most successful game possible. This report is based on research that is theoretical, experiential, and based on best industry practices. This is suitable for clients who are heading towards the end of the development, looking to check in and solve any last minute concerns.
Messaging and Positioning
Conducts an in-depth analysis through research to help clients determine the best methods and manners of marketing their products to ensure the biggest impact while maintaining progressive politics.
Workshops
Delivers workshops that bridge the gap between leading research on design justice and game development to empower designers and developers to make the best decisions they can in their projects. Can also run trainings on feminist theory topics that may be as useful in creative projects as it can be in the workplace. Happy to speak to design teams and whole companies alike.
