Publications

MAI: Feminism and Visual Cultureed. Jo Parsons and Anna Misiak, Forthcoming, 2026.
“What A Polygonal Body Can Do: Gaming, Affect, and Audre Lorde.”

Debates in the Digital Humanities 2028, ED. Kelly Baker Josephs and Lindsay Thomas, University of Minnesota Press, Forthcoming, 2028.
“Video Games of the Flesh: A Digital Feminist Manifesto on Epistemology, Technology, and Pedagogy,” co-authored with Jennifer Musial and Caroline Wilkinson, and listed as first author. 

The Journal of Interactive Technology & Pedagogyed. Patricia Belen et al., January 2026.
“On Chaos and Making Do Through Minimalist Digital Humanities Pedagogy,” co-authored with Jennifer Musial and Caroline Wilkinson, and listed as second author.

Critical Essays About Cartoon Network’s Adventure Timeed. Paul Thomas, McFarland Books, July 2023.
“Making a New Meaning for Man in the Land of OOO: Object Oriented Ontology, the Human and Difference in Cartoon Network’s Adventure Time.”

Coloring Outside the Linesed. Rukmini Pande, University of Iowa Press, December 2020. 
“Comedic Content Creators, Fake Gamers, and Videogame Vixens: Gender, Race, and Authenticity in YouTube Let’s Play Culture.”

Buffy to Batgirl: Essays on Female Power, Evolving Femininity, and Gender Roles in Science Fiction and Fantasyed. Julie M. Still and Zara T. Wilkinson, McFarland Books, 2019. 
“Using the Animator’s Tools to Dismantle the Master’s House?: Gender, Race, Sexuality, and Disability in Cartoon Network’s Adventure Time and Steven Universe.

GLHF!

I’m an educator, writer, and artist that is fascinated by the intersection between tech and tenderness, care and computing, electronics and ethics. I enjoy thinking far too deeply about games, artificial intelligence, literacy (media, digital, and otherwise), and technology justice. Welcome to this page. Good luck, have fun!

AFK!

Here’s where I play when I’m away from keyboard.

GG!

Thanks for stopping by! Good game!